๐ ๏ธ Countryballs at War โ Update 1.0 is live! This update introduces the highly requested Campaign Editor, significant gameplay improvements, enhanced user experience, and establishes a solid foundation for future content expansions
๐ New Content
- Campaign Editor: Full-featured editor with painting, color picking, moving states, and undo/redo functionality
- Custom Campaign System: Create, save/load, and share custom campaigns with conquest/conflict mode support
- New Custom Hats: 10 brand new designs plus from existing unit collections
- Campaign Editor Tutorials: Comprehensive tutorials for the new editor
- Enhanced Challenge System: Weekly challenges now include random rewards instead of empty rewards
- Default Custom Campaign Art: Splash art for custom campaigns
โ๏ธ Major Features & Improvements
- Redesigned Main Menu: New interface featuring editor support
- Enhanced PC Controls: Improved world zoom with UI-aware pointer detection
- Localization: Some missing translations added
- New Ad System: Improved ad experience
๐ฏ Difficulty & AI Improvements
- Enhanced Hard/Nightmare Modes: AI now spawns more units
- Cannons: AI now can build cannons.
- Removed Nightmare Bankrupt State: More balanced challenge progression
- Lower Unit Upgrade Costs: More accessible unit progression
- Improved AI Battle Logic: Fixed AI joining battles with insufficient units
๐ Major Bug Fixes
- Fixed: Challenge leaderboard synchronization issues
- Fixed: Display name registration problems
- Fixed: NULL text display for campaigns
- Fixed: Show button positioning issues in campaign editor
- Fixed: AI joining battles with 0 or only 1 unit
- Fixed: Units overlapping each other during gameplay


One response to “v1.0 | Countryballs at War”
pls add to you can chose in the map editor for what country is ally puppet or enemy in the start that would be real good