v1.0 | Countryballs at War


๐Ÿ› ๏ธ Countryballs at War โ€“ Update 1.0 is live! This update introduces the highly requested Campaign Editor, significant gameplay improvements, enhanced user experience, and establishes a solid foundation for future content expansions


๐ŸŒŸ New Content

  • Campaign Editor: Full-featured editor with painting, color picking, moving states, and undo/redo functionality
  • Custom Campaign System: Create, save/load, and share custom campaigns with conquest/conflict mode support
  • New Custom Hats: 10 brand new designs plus from existing unit collections
  • Campaign Editor Tutorials: Comprehensive tutorials for the new editor
  • Enhanced Challenge System: Weekly challenges now include random rewards instead of empty rewards
  • Default Custom Campaign Art: Splash art for custom campaigns

โš™๏ธ Major Features & Improvements

  • Redesigned Main Menu: New interface featuring editor support
  • Enhanced PC Controls: Improved world zoom with UI-aware pointer detection
  • Localization: Some missing translations added
  • New Ad System: Improved ad experience

๐ŸŽฏ Difficulty & AI Improvements

  • Enhanced Hard/Nightmare Modes: AI now spawns more units
  • Cannons: AI now can build cannons.
  • Removed Nightmare Bankrupt State: More balanced challenge progression
  • Lower Unit Upgrade Costs: More accessible unit progression
  • Improved AI Battle Logic: Fixed AI joining battles with insufficient units

๐Ÿž Major Bug Fixes

  • Fixed: Challenge leaderboard synchronization issues
  • Fixed: Display name registration problems
  • Fixed: NULL text display for campaigns
  • Fixed: Show button positioning issues in campaign editor
  • Fixed: AI joining battles with 0 or only 1 unit
  • Fixed: Units overlapping each other during gameplay

One response to “v1.0 | Countryballs at War”

  1. pls add to you can chose in the map editor for what country is ally puppet or enemy in the start that would be real good

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