v0.2 | Countryballs at War

v0.2 | Countryballs at War

Update notes for Countryballs at War version full 0.2.

Fixed many bugs and made some tweaks to create a better gameplay experience.

Features

  • New countries; the Zulu Kingdom and Liberia
  • New units; Tribal Hunter, Spearman, Warrior, African Archer, and African Musketeer.
  • Two new unlock countryball mechanics.
  • Ability to annex puppet states.
  • Randomized AI option at the start of the game.
  • Player can now see if the country will accept or decline the diplomatic request before sending it.
  • Added power comparison bar to combat panel.
  • Defenders now start on the right side of the combat terrain.
  • Three rebellions will now cause the country to be gone.
  • Clicking a unlock unit box now shows the unit’s total stats.
  • Default map skin changed as in the game trailer.
  • Combat loot is now divided between the countries that joined it.
  • Player’s units in combat now start moving as soon as the combat starts.
  • Now, only some countries’ AI prefer to attack and colonize lands far away from their mainland.

Bug Fixes

  • Fixed a bug where countryball collections would suddenly reset.
  • Fixed a bug where some melee units were doing rifle animation.
  • Fixed a bug where the main menu and character selection panels would merge.
  • Fixed a bug where combat earnings/expenses would give different amounts than written.
  • Fixed a bug where canceled recruits would not give the resources back.
  • Fixed a bug where after recruiting, upgrading, and unlocking units, resource texts wouldn’t update.
  • Fixed a bug where a country would declare war or become allies with one of its puppets’ puppets.
  • Fixed a bug where the game wouldn’t give any food after capturing all territories.
  • Fixed a bug that would cause units to duplicate after combat.
  • Fixed a bug that would cause some combats never to end.
  • Fixed a bug that would cause combat losers to earn money instead of losing.
  • Fixed a critical bug where players can win any battle by dragging units to enemies’ areas.
  • Fixed a bug where ‘Play Count’ text would appear every time as 0 in the character selection panel.
  • Fixed a bug where each country would show as their own enemy when they became a puppet state.
  • Fixed some wrong translations.
  • Fixed a bug where countries would be able to join the same battles more than one time.
  • Fixed a bug where units would pass through others in combat deployment.
  • Fixed a bug where weapon sounds wouldn’t get affected by the game sound volume.
  • Fixed a bug where some unlocked units would become locked again after some time.
  • Fixed a bug where the game would give different food each turn than written in the reports panel.
  • Fixed a bug where Pirates’ allies, enemies, and puppets would suddenly reset after they arrived a second time.
  • Fixed a bug where AI would never recruit some units.

Optimizations

  • Character loading screen now does not lock the game for some time.
  • Loading screen durations between map and combat are now 3x shorter.
  • Swipe and zoom values changed to make the camera movement smoother.
  • Auto resolve now does not reload the scene.
  • Clicking big countries in observe mode does not lag the game anymore.
  • Small graphic improvements

Balancing

  • Now, every unit has the same constant movement speed.
  • Countries now prefer recruiting strong units in the late game.
  • The cannon range is now bigger, but its health is lower.
  • The maximum reachable happiness value is now 200.
  • Countries now manage their food and money better.
  • Losing battles and territories now decrease happiness more.
  • Winning battles now give more money.
  • Villagers and militias are now balanced to become weak in the late game.
  • Added a new upgrade tree for some units.


10 responses to “v0.2 | Countryballs at War”

  1. The bug where your unlocked countries reset hit me two times and I had to reinstall the game twice, I am so glad it’s been fixed! Also on the iPhone 7 (the phone I use) sometimes overheats while playing the game, I do not know whether it’s the game not being optimized well for the phone or the fact that the iPhone 7 is more than six years old now…

  2. Dividing Ivory Coast and Liberia into separate provinces would be a good idea for continuity and consistency. Also, in my save files for Liberia, my archers pass through my tribal hunters sometimes after winning battles. Same goes for Zulu Kingdom, as far as I’ve played. New countries and campaigns would be nice ideas for 0.3, such as Dahomey, Baden, Belgium, and Republic of China would work in different campaigns and even in the current mode.

  3. I would suggest adding a new timezone of sorts. You got the 1600’s and 1700’s right now, why not get to 1800’s and 1900’s? Because I like that there are plenty of countryballs already, but we still should have other periods. Maybe even the ability to form unions or commonwealth. Heck, even custom countryballs if we would go that far! Signed, Reiterness

  4. Quisiera q metieran mas paises como argentina peru bolivia paraguay gran colombia paises de latam y tambien mas artillería y mas tipos de soldados en unos paises y q paises de europa si puedan conquistar otros continentes y q aiga provincias en el mar q se pueda pelear en barcos porfa

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