v0.3.0 | Countryball: World 1930


⚔️ Update 0.3.0
📜 Update notes for Countryball: World 1930 version 0.3.0

Massive update bringing AI upgrades, general system overhaul, new buildings, deeper combat mechanics, and major bug fixes for a smoother and more strategic experience.

🌟 Features

  • ⭐⭐⭐ Added full general system: generals can now be recruited, renamed, and can die in battle
  • ⭐⭐⭐ New Gamemodes: Conquest and Madness
  • ⭐⭐⭐ New Building: Bank
  • ⭐⭐⭐ Reworked combat: attackers now strike first
  • ⭐⭐⭐ AI overhaul: smarter strategic decisions, improved conquest behavior
  • ⭐⭐⭐ Added logic for automatic capturing of empty territories
  • ⭐⭐⭐ Expanded loot system: more map resources, weapons, items and collectibles
  • Winning a battle now grants 3 star
  • Get a warning at turn start if any of your territories are under attack
  • General readiness popup added at turn start
  • Add general renaming system
  • Add General unit set – generals only recruit from designated units
  • Limit max general count based on number of territories
  • AI now attacks rebel territories before enemy ones
  • Population requirement: soldiers and generals can’t be recruited without sufficient population

🛠️ Tweaks & Enchantments

  • Enemy can now recruit generals too
  • Gold ores now gain value when sent to the bank
  • Tax increases based on number of buildings in a territory
  • Food production from Apple Farms now scales dynamically
  • Graphical improvements made on the map
  • Improved Game Mode selection UI
  • Designed new after-combat panel showing battle earnings, losses, and scrap metal
  • Designed UI for the new Bank building

🐞 Bug Fixes

Critical:

  • Combat sometimes still gets stuck – further stabilized
  • You couldn’t attack rebels in Conquest and Madness modes – now fixed
  • Losing a defensive battle on your own territory would instantly end the game – resolved
  • If an invasion fails and you have no fallback territory, your country was being wiped – fixed

General Fixes:

  • Defense stat wasn’t working properly in combat – now functional
  • Crit chance wasn’t applying in combat – corrected
  • You couldn’t exit battle screen using the X button – fixed
  • Generals capturing cities no longer trigger movement bugs if nearby main forces are idle
  • Moving into a captured territory no longer consumes energy
  • Canceling a building now refunds coins correctly
  • Tax and food consumption settings now save properly
  • Minigame Barracks stat icons are now displayed correctly

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