โ๏ธ Update 1.1.0
๐ Update notes for Countryball World 1930 version 1.1.0
Major content expansion with two new campaigns, historical events, new units and cosmetics, better progression systems, and many critical save/combat fixes.
๐ Features
- Added two new playable campaigns: 1943 and 1949, with updated maps, countries, and splash art.
- Added expanded historical timeline support, including 1933+ era event chains and improved scenario flavor.
- Added Historical Mode option to enable timeline-based world events.
- Added cinematic world-event popups (TV/image style), including major WW2-era events and faction changes.
- Added country power display on country selection, based on campaign starting data.
- Added campaign quests panel on main menu with rewards.
- Added challenge unlock progression with newly obtainable countries through campaign milestones.
- Added 9 new cosmetics (weapons, hats, and outfits) and balanced their stats/prices.
- Added Japanese and Chinese weapon trees with new units and progression.
- Added/expanded unit trees for Japan, UK, China, and PRC.
- Added more countries/countryballs, including PRC, West/East Germany, Nepal, Bhutan, South Africa, Argentina, and Chile.
- Added move-panel behavior when selecting sea movement with playable countries.
- Added improved splash art for the 1930 and 1939 campaigns.
- Added new campaign music track.
- AI turn animations now play at 2x speed automatically, with the hold-skip button boosting to 8x.
๐ ๏ธ Tweaks & Enchantments
- Updated progression: standard mode defaults to free play while conquest is premium.
- Reworked resource balance: gold is the main economy, iron for soldiers, oil for vehicles, and steel for generals.
- Removed the extra coal resource to keep the economy cleaner, more readable, and easier to manage.
- Increased single garrison cost to 2 gold instead of 1.
- Updated generals economy: generals now use steel as their primary resource instead of food.
- Improved AI behavior to be more consistent, focused, and relation-aware in warfare.
- Adjusted early-war pacing so countries are less likely to finish wars too quickly before meaningful growth.
- Campaign music now advances to the next track when the current one finishes.
- Added better war variety and flow tuning so AI follows less repetitive conflict outcomes.
- Rebalanced treaties: reduced duration and improved treaty-end flow/notifications.
- Updated tax economy for better territory income pacing and overall progression feel.
- Increased multiple training reward values to improve progression pacing.
- Tuned campaign startup balance by adding/expanding deployment setup support in live campaigns.
- Added loading tips and broader localization coverage for new content/events.
- Reduced year length to 3 turns (from 4) for faster pacing.
- 1939 campaign now starts without an immediate war declaration; it triggers via world event.
- Countries no longer prioritize border defense against rebels.
- Rebalanced diplomacy AI so puppet requests and non-aggression pacts are not accepted too easily.
- Added clearer Steel Mill instructions for inputs and outputs.
๐ Bug Fixes
Critical:
- Fixed major save/load corruption where diplomacy, factions, treaties, or soldiers could disappear after loading.
- Fixed frequent “target is moving” softlock that blocked combat/turn actions.
- Fixed missing land oil resources issue (only gold/iron spawning previously).
- Fixed major campaign save reliability issues where manual save sometimes failed.
- Fixed cases where dead countries respawned incorrectly on capital and became unclickable.
- Fixed severe turn/combat blockers that could prevent ending turns or initiating valid attacks.
- Fixed multiple save-state inconsistencies related to factions and treaty restoration.
- Fixed win screen wasn’t showing on second campaign finished in single session.
- Fixed cases where AI countries did nothing and could stall the turn indefinitely.
General Fixes:
- Fixed sound mixer issues where SFX volume did not mute correctly and some sounds were routed to music.
- Fixed duplicate soldier/rebel spawns on load, including rebels stacking on top of each other.
- Fixed historical mode toggle behavior so disabled mode no longer triggers historical events.
- Fixed tutorial flow issues (shop/recruit progress, star points update, auto-enter territory behavior).
- Fixed standard/conquest mode mismatch between UI selection and actual gameplay mode.
- Fixed multiple UI state issues in shop/research and inventory deactivate behavior.
- Fixed campaign-specific startup issues (including inability to start 1943 in affected cases).
- Fixed post-construction pricing bug where later constructions could become free.
- Fixed edge cases where loaded campaigns could show incorrect rebel/soldier state.
- Fixed several Steel Mill interaction issues (button feedback and amount handling at zero resources).
- Fixed shop/research affordability color-state issues that persisted incorrectly after selection changes.
- Fixed sorting/visibility edge cases in save slot ordering and UI layering behavior.
- Fixed missing localization strings and mislabeled diplomacy/treaty popup texts.
- Fixed minigames not spawning.
- Fixed secret countryballs appearing bugged.
- Fixed spawned countryballs not showing as the correct target countryball.
- Fixed actor movement clashes that could misplace units.
- Fixed initial localization not applying correctly based on user region.

