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Field Report

December 20, 2022

v0.3 | Countryballs at War

countryballs-at-warupdate-notes

Update notes for Countryballs at War version full 0.3.

Added new campaign, and new characters, improved AI, and made some changes to increase overall game difficulty.

🌟 Features

  • Added Napoleonic Wars campaign
  • Added Napoleonic AI and special campaign event.
  • Added Nightmare difficulty.
  • Added coalition mechanic. (Accessible in Diplomacy->Alliances tab)
  • Added Moldavia, Wallachia, Sardinia, Papal States, Tuscany, Naples, Kazakh Khanate, Nepal, Bhutan, Morocco, Saxony, and Tokugawa Shogunate.
  • Added 'starting diplomacy' and option to enable/disable it.
  • Added new units and unit trees for Kazakh Khanate and Tokugawa Shogunate.
  • Added the loot functionality. Instead of random amounts, battles now will give gold depending on their battle score. (Loot gets divided between each battle participant.)
  • Added date system for historical campaigns.
  • Added achievements system and prizes.
  • Added new unlock mechanisms for some new characters.
  • Added a new Attacker AI which always acts aggressively.
  • Made unit boxes clickable which now show selected units' detailed information when clicked.

🐞 Bug Fixes

  • Fixed a bug where units would shoot before combat begins.
  • Fixed a bug where sometimes a campaign would start with no single countries assigned on territories.
  • Fixed cannon's incorrect damage output and sound effect bug.
  • Fixed a bug where volume sliders would work inaccurately.
  • Fixed a bug where sounds wouldn't save after exiting the app.
  • Fixed a bug where the 'territory captured' popup would spam when clicking the OK button more than once.
  • Fixed a bug where upgrades would take more money than the actual amount.
  • Fixed a bug where AI would constantly upgrade units even though they reached the max limit.
  • Fixed a bug where player would enter the combat even though there was no enemy to fight.
  • Fixed a bug where total power wouldn't include units put inside battles.
  • Fixed a bug where sometimes AI would join a fight without sending any units.
  • Fixed various language translation errors.

⚖️ Balancing

  • Incremented overall game difficulty for normal and hard modes.
  • Peace treaties now take 4 turns instead of 2.
  • Army power now affects the overall power more.
  • Recruit costs and wages are now lower, but unlock and upgrade costs are higher.
  • Countries with less than 10 territories now don't earn taxes near 0.
  • AI now have less chance of removing ally if they're fighting against the same enemies.
  • AI now prefers putting ranged units behind melee units in combat.
  • AI now prioritizes defending its territories before attacking new ones.

More Field Reports

July 8, 2026

New this week
v1.3.0 | Countryballs at War

A major update with reworked Academy upgrades, Country Mastery, a new campaign browser, superpower tiers, player titles, the VIP Shop, achievements, campaign leaderboards, a redesigned shop, tougher battles, and tons of reliability fixes.

countryballs-at-warupdate-notes
Read more

May 1, 2026

v1.2.0 | Countryballs at War

A major update with new campaigns, Expedition, base progression, collectible units, chests, daily rewards, expanded cosmetics, stronger battles, and smoother account recovery.

countryballs-at-warupdate-notes
Read more

February 21, 2026

v1.1 | Countryball: World 1930

Major content expansion with two new campaigns, historical events, new units and cosmetics, better progression systems, and many critical save and combat fixes.

countryball-world-1930update-notes
Read more
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