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Japanese Empire

6 units from Archer to Samurai Rifleman, in 3 campaigns.

Units

In unlock order. Base stats, before Academy and mastery bonuses.

  • Archer

    Infantry, ranged. Ready from the start.

    Attack
    8
    Defense
    2
    Health
    55
    Range
    25
    Penetration
    0
    Salary
    70
  • Samurai

    Infantry, melee. Unlocks after Archer.

    Attack
    24
    Defense
    27
    Health
    150
    Range
    5
    Penetration
    2
    Salary
    305
  • Musketeer

    Infantry, ranged. Unlocks after Archer.

    Attack
    14
    Defense
    5
    Health
    110
    Range
    15
    Penetration
    2
    Salary
    170
  • Grenadier

    Infantry, ranged. Unlocks after Musketeer.

    Attack
    16
    Defense
    16
    Health
    140
    Range
    12
    Penetration
    4
    Salary
    205
  • Mounted Archer

    Mounted, ranged. Unlocks after Grenadier.

    Attack
    7
    Defense
    3
    Health
    150
    Range
    18
    Penetration
    2
    Salary
    280
  • Samurai Rifleman

    Infantry, ranged. Unlocks after Mounted Archer.

    Attack
    20
    Defense
    18
    Health
    115
    Range
    15
    Penetration
    2
    Salary
    280

Cannons

  • Old Cannon

    Ready from the start.

    Attack
    20
    Defense
    1
    Health
    50
    Range
    30
    Penetration
    4
    Salary
    500
  • Pirate Cannon

    Unlocks after Old Cannon.

    Attack
    25
    Defense
    3
    Health
    40
    Range
    25
    Penetration
    12
    Salary
    800
  • Blastwave Cannon

    Unlocks after Old Cannon.

    Attack
    30
    Defense
    1
    Health
    55
    Range
    30
    Penetration
    8
    Salary
    850

Campaigns

Austria-Prussian War

Starts 1865No starting territory in Conquest54 nations

Franco-Prussian War

Starts 18683 territories in Conquest55 nations

Muskets & Colonials

3 territories in Conquest63 nations

Get Countryballs at War

On Android, iOS and Steam. About the game

Data from Countryballs at War 1.3.0.