
Mughal Empire
7 units from Villager to Elephant Archer, in 3 campaigns.
Units
In unlock order. Base stats, before Academy and mastery bonuses.
VillagerInfantry, melee. Ready from the start.
- Attack
- 6
- Defense
- 3
- Health
- 60
- Range
- 3
- Penetration
- 0
- Salary
- 20
MilitiaInfantry, ranged. Unlocks after Villager.
- Attack
- 8
- Defense
- 3
- Health
- 55
- Range
- 8
- Penetration
- 2
- Salary
- 80
SwordsmanInfantry, melee. Unlocks after Militia.
- Attack
- 13
- Defense
- 23
- Health
- 125
- Range
- 3
- Penetration
- 2
- Salary
- 165
Most defense of the 3 Swordsman versions
MusketeerInfantry, ranged. Unlocks after Militia.
- Attack
- 12
- Defense
- 6
- Health
- 105
- Range
- 15
- Penetration
- 2
- Salary
- 180
SepoyInfantry, ranged. Unlocks after Musketeer.
- Attack
- 14
- Defense
- 14
- Health
- 105
- Range
- 15
- Penetration
- 3
- Salary
- 190
Elephant WarriorMounted, melee. Unlocks after Swordsman.
- Attack
- 12
- Defense
- 28
- Health
- 300
- Range
- 5
- Penetration
- 2
- Salary
- 300
Elephant ArcherMounted, ranged. Unlocks after Sepoy.
- Attack
- 6
- Defense
- 3
- Health
- 220
- Range
- 18
- Penetration
- 2
- Salary
- 305
Cannons
Old CannonReady from the start.
- Attack
- 20
- Defense
- 1
- Health
- 50
- Range
- 30
- Penetration
- 4
- Salary
- 500
Pirate CannonUnlocks after Old Cannon.
- Attack
- 25
- Defense
- 3
- Health
- 40
- Range
- 25
- Penetration
- 12
- Salary
- 800
Blastwave CannonUnlocks after Old Cannon.
- Attack
- 30
- Defense
- 1
- Health
- 55
- Range
- 30
- Penetration
- 8
- Salary
- 850
Campaigns

7 Years War
Starts 17542 territories in Conquest44 nations

Muskets & Colonials
2 territories in Conquest63 nations

Napoleonic Wars
Starts 18012 territories in Conquest41 nations

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Data from Countryballs at War 1.3.0.