
Pirates
5 units from Pirate Crew to Pirate Cannon, in Muskets & Colonials.
Units
In unlock order. Base stats, before Academy and mastery bonuses.
Pirate CrewInfantry, melee. Ready from the start.
- Attack
- 12
- Defense
- 17
- Health
- 90
- Range
- 4
- Penetration
- 2
- Salary
- 105
Pirate CrewInfantry, ranged. Unlocks after Pirate Crew.
- Attack
- 10
- Defense
- 3
- Health
- 70
- Range
- 12
- Penetration
- 2
- Salary
- 80
BlunderbussInfantry, ranged. Unlocks after Pirate Crew.
- Attack
- 13
- Defense
- 4
- Health
- 80
- Range
- 12
- Penetration
- 2
- Salary
- 85
CaptainInfantry, ranged. Unlocks after Blunderbuss.
- Attack
- 18
- Defense
- 10
- Health
- 165
- Range
- 15
- Penetration
- 2
- Salary
- 155
Pirate CannonCannon. Unlocks after Captain.
- Attack
- 25
- Defense
- 3
- Health
- 40
- Range
- 25
- Penetration
- 12
- Salary
- 800
Cannons
Old CannonReady from the start.
- Attack
- 20
- Defense
- 1
- Health
- 50
- Range
- 30
- Penetration
- 4
- Salary
- 500
Pirate CannonUnlocks after Old Cannon.
- Attack
- 25
- Defense
- 3
- Health
- 40
- Range
- 25
- Penetration
- 12
- Salary
- 800
Blastwave CannonUnlocks after Old Cannon.
- Attack
- 30
- Defense
- 1
- Health
- 55
- Range
- 30
- Penetration
- 8
- Salary
- 850
Campaign

Muskets & Colonials
No starting territory in Conquest63 nations

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Data from Countryballs at War 1.3.0.