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Pirates

5 units from Pirate Crew to Pirate Cannon, in Muskets & Colonials.

Units

In unlock order. Base stats, before Academy and mastery bonuses.

  • Pirate Crew

    Infantry, melee. Ready from the start.

    Attack
    12
    Defense
    17
    Health
    90
    Range
    4
    Penetration
    2
    Salary
    105
  • Pirate Crew

    Infantry, ranged. Unlocks after Pirate Crew.

    Attack
    10
    Defense
    3
    Health
    70
    Range
    12
    Penetration
    2
    Salary
    80
  • Blunderbuss

    Infantry, ranged. Unlocks after Pirate Crew.

    Attack
    13
    Defense
    4
    Health
    80
    Range
    12
    Penetration
    2
    Salary
    85
  • Captain

    Infantry, ranged. Unlocks after Blunderbuss.

    Attack
    18
    Defense
    10
    Health
    165
    Range
    15
    Penetration
    2
    Salary
    155
  • Pirate Cannon

    Cannon. Unlocks after Captain.

    Attack
    25
    Defense
    3
    Health
    40
    Range
    25
    Penetration
    12
    Salary
    800

Cannons

  • Old Cannon

    Ready from the start.

    Attack
    20
    Defense
    1
    Health
    50
    Range
    30
    Penetration
    4
    Salary
    500
  • Pirate Cannon

    Unlocks after Old Cannon.

    Attack
    25
    Defense
    3
    Health
    40
    Range
    25
    Penetration
    12
    Salary
    800
  • Blastwave Cannon

    Unlocks after Old Cannon.

    Attack
    30
    Defense
    1
    Health
    55
    Range
    30
    Penetration
    8
    Salary
    850

Campaign

Muskets & Colonials

No starting territory in Conquest63 nations

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Data from Countryballs at War 1.3.0.