
Holy Roman Empire
6 units from Villager to Dragoon, in 5 campaigns.
Units
In unlock order. Base stats, before Academy and mastery bonuses.
VillagerInfantry, melee. Ready from the start.
- Attack
- 5
- Defense
- 3
- Health
- 65
- Range
- 3
- Penetration
- 0
- Salary
- 10
Most health of the 3 Villager versions
AxemanInfantry, melee. Unlocks after Villager.
- Attack
- 13
- Defense
- 16
- Health
- 105
- Range
- 4
- Penetration
- 2
- Salary
- 160
MusketeerInfantry, ranged. Unlocks after Villager.
- Attack
- 19
- Defense
- 4
- Health
- 120
- Range
- 15
- Penetration
- 2
- Salary
- 160
GrenadierInfantry, ranged. Unlocks after Musketeer.
- Attack
- 19
- Defense
- 14
- Health
- 150
- Range
- 12
- Penetration
- 4
- Salary
- 160
DoppelsoldnerInfantry, melee. Unlocks after Axeman.
- Attack
- 16
- Defense
- 25
- Health
- 155
- Range
- 3
- Penetration
- 2
- Salary
- 120
DragoonMounted, ranged. Unlocks after Grenadier.
- Attack
- 18
- Defense
- 14
- Health
- 170
- Range
- 15
- Penetration
- 3
- Salary
- 300
Cannons
Old CannonReady from the start.
- Attack
- 20
- Defense
- 1
- Health
- 50
- Range
- 30
- Penetration
- 4
- Salary
- 500
Pirate CannonUnlocks after Old Cannon.
- Attack
- 25
- Defense
- 3
- Health
- 40
- Range
- 25
- Penetration
- 12
- Salary
- 800
Blastwave CannonUnlocks after Old Cannon.
- Attack
- 30
- Defense
- 1
- Health
- 55
- Range
- 30
- Penetration
- 8
- Salary
- 850
Campaigns

7 Years War
Starts 17543 territories in Conquest44 nations

Crimean War
Starts 18483 territories in Conquest58 nations

Italian Unification
Starts 18501 territory in Conquest23 nations

Muskets & Colonials
3 territories in Conquest63 nations

Napoleonic Wars
Starts 18013 territories in Conquest41 nations

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Data from Countryballs at War 1.3.0.